If a thread is not granted CPU time because other threads grab it all, it is called "starvation". The thread is "starved to death" because other threads are allowed the CPU time instead of it. The solution to starvation is called "fairness" - that all threads are fairly granted a chance to execute.

Causes of Starvation in Java

The following three common causes can lead to starvation of threads in Java:

  1. Threads with high priority swallow all CPU time from threads with lower priority.
  1. Threads are blocked indefinately waiting to enter a synchronized block, because other threads are constantly allowed access before it.
  1. Threads waiting on an object (called wait() on it) remain waiting indefinitely because other threads are constantly awakened instead of it.

Threads with high priority swallow all CPU time from threads with lower priority

You can set the thread priority of each thread individually. The higher the priority the more CPU time the thread is granted. You can set the priority of threads between 1 and 10. Exactly how this is interpreted depends on the operating system your application is running on. For most applications you are better off leaving the priority unchanged.

Threads are blocked indefinitely waiting to enter a synchronized block

Java's synchronized code blocks can be another cause of starvation. Java's synchronized code block makes no guarantee about the sequence in which threads waiting to enter the synchronized block are allowed to enter. This means that there is a theoretical risk that a thread remains blocked forever trying to enter the block, because other threads are constantly granted access before it. This problem is called "starvation", that a thread is "starved to death" by because other threads are allowed the CPU time instead of it.

Threads waiting on an object (called wait() on it) remain waiting indefinitely

The notify() method makes no guarantee about what thread is awakened if multiple thread have called wait() on the object notify() is called on. It could be any of the threads waiting. Therefore there is a risk that a thread waiting on a certain object is never awakened because other waiting threads are always awakened instead of it.

Implementing Fairness in Java

While it is not possible to implement 100% fairness in Java we can still implement our synchronization constructs to increase fairness between threads.

First lets study a simple synchronized code block:

public class Synchronizer{

  public synchronized void doSynchronized(){
    //do a lot of work which takes a long time
  }

}

If more than one thread call the doSynchronized() method, some of them will be blocked until the first thread granted access has left the method. If more than one thread are blocked waiting for access there is no guarantee about which thread is granted access next.

Using Locks Instead of Synchronized Blocks

To increase the fairness of waiting threads first we will change the code block to be guarded by a lock rather than a synchronized block:

public class Synchronizer{
  Lock lock = new Lock();

  public void doSynchronized() throws InterruptedException{
    this.lock.lock();
      //critical section, do a lot of work which takes a long time
    this.lock.unlock();
  }

}

Notice how the doSynchronized() method is no longer declared synchronized. Instead the critical section is guarded by the lock.lock() and lock.unlock() calls.

A simple implementation of the Lock class could look like this:

public class Lock{
  private boolean isLocked      = false;
  private Thread  lockingThread = null;

  public synchronized void lock() throws InterruptedException{
    while(isLocked){
      wait();
    }
    isLocked      = true;
    lockingThread = Thread.currentThread();
  }

  public synchronized void unlock(){
    if(this.lockingThread != Thread.currentThread()){
      throw new IllegalMonitorStateException(
        "Calling thread has not locked this lock");
    }
    isLocked      = false;
    lockingThread = null;
    notify();
  }
}

If you look at the Synchronizer class above and look into this Lock implementation you will notice that threads are now blocked trying to access the lock() method, if more than one thread calls lock() simultanously. Second, if the lock is locked, the threads are blocked in the wait() call inside the while(isLocked) loop in the lock() method. Remember that a thread calling wait() releases the synchronization lock on the Lock instance, so threads waiting to enter lock() can now do so. The result is that multiple threads can end up having called wait() inside lock().

If you look back at the doSynchronized() method you will notice that the comment between lock() and unlock() states, that the code in between these two calls take a "long" time to execute. Let us further assume that this code takes long time to execute compared to entering the lock() method and calling wait() because the lock is locked. This means that the majority of the time waited to be able to lock the lock and enter the critical section is spent waiting in the wait() call inside the lock() method, not being blocked trying to enter the lock() method.

As stated earlier synchronized blocks makes no guarantees about what thread is being granted access if more than one thread is waiting to enter. Nor does wait() make any guarantees about what thread is awakened when notify() is called. So, the current version of the Lock class makes no different guarantees with respect to fairness than synchronized version of doSynchronized(). But we can change that.

The current version of the Lock class calls its own wait() method. If instead each thread calls wait() on a separate object, so that only one thread has called wait() on each object, the Lock class can decide which of these objects to call notify() on, thereby effectively selecting exactly what thread to awaken.

A Fair Lock

Below is shown the previous Lock class turned into a fair lock called FairLock. You will notice that the implementation has changed a bit with respect to synchronization andwait()/notify()compared to the Lock class shown earlier.

Exactly how I arrived at this design beginning from the previous Lock class is a longer story involving several incremental design steps, each fixing the problem of the previous step:Nested Monitor Lockout,Slipped Conditions, andMissed Signals. That discussion is left out of this text to keep the text short, but each of the steps are discussed in the appropriate texts on the topic ( see the links above). What is important is, that every thread callinglock()is now queued, and only the first thread in the queue is allowed to lock the FairLock instance, if it is unlocked. All other threads are parked waiting until they reach the top of the queue.

public class FairLock {
    private boolean           isLocked       = false;
    private Thread            lockingThread  = null;
    private List
<
QueueObject
>
 waitingThreads =
            new ArrayList
<
QueueObject
>
();

  public void lock() throws InterruptedException{
    QueueObject queueObject           = new QueueObject();
    boolean     isLockedForThisThread = true;
    synchronized(this){
        waitingThreads.add(queueObject);
    }

    while(isLockedForThisThread){
      synchronized(this){
        isLockedForThisThread =
            isLocked || waitingThreads.get(0) != queueObject;
        if(!isLockedForThisThread){
          isLocked = true;
           waitingThreads.remove(queueObject);
           lockingThread = Thread.currentThread();
           return;
         }
      }
      try{
        queueObject.doWait();
      }catch(InterruptedException e){
        synchronized(this) { waitingThreads.remove(queueObject); }
        throw e;
      }
    }
  }

  public synchronized void unlock(){
    if(this.lockingThread != Thread.currentThread()){
      throw new IllegalMonitorStateException(
        "Calling thread has not locked this lock");
    }
    isLocked      = false;
    lockingThread = null;
    if(waitingThreads.size() 
>
 0){
      waitingThreads.get(0).doNotify();
    }
  }
}
public class QueueObject {

  private boolean isNotified = false;

  public synchronized void doWait() throws InterruptedException {
    while(!isNotified){
        this.wait();
    }
    this.isNotified = false;
  }

  public synchronized void doNotify() {
    this.isNotified = true;
    this.notify();
  }

  public boolean equals(Object o) {
    return this == o;
  }
}

First you might notice that thelock()method is no longer declaredsynchronized. Instead only the blocks necessary to synchronize are nested insidesynchronizedblocks.

FairLock creates a new instance ofQueueObjectand enqueue it for each thread callinglock(). The thread callingunlock()will take the topQueueObjectin the queue and calldoNotify()on it, to awaken the thread waiting on that object. This way only one waiting thread is awakened at a time, rather than all waiting threads. This part is what governs the fairness of theFairLock.

Notice how the state of the lock is still tested and set within the same synchronized block to avoid slipped conditions.

Also notice that theQueueObjectis really a semaphore. ThedoWait()anddoNotify()methods store the signal internally in theQueueObject. This is done to avoid missed signals caused by a thread being preempted just before callingqueueObject.doWait(), by another thread which callsunlock()and therebyqueueObject.doNotify(). ThequeueObject.doWait()call is placed outside the synchronized(this) block to avoid nested monitor lockout, so another thread can actually call unlock() when no thread is executing inside thesynchronized(this)block inlock()method.

Finally, notice how thequeueObject.doWait()is called inside atry - catchblock. In case an InterruptedException is thrown the thread leaves the lock() method, and we need to dequeue it.

A Note on Performance

If you compare theLockandFairLockclasses you will notice that there is somewhat more going on inside thelock()andunlock()in theFairLockclass. This extra code will cause theFairLockto be a sligtly slower synchronization mechanism thanLock. How much impact this will have on your application depends on how long time the code in the critical section guarded by theFairLocktakes to execute. The longer this takes to execute, the less significant the added overhead of the synchronizer is. It does of course also depend on how often this code is called.

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